![]() To find out if this also proves to be the case with Dishonored, we take a magnifying glass to the following head-to-head video, and our triple-format comparison gallery. As image quality goes, our Face-Off revealed the 360 had claim to visual features such as light shafts and screen-space ambient occlusion, while the PS3 code offered a superior depth of field effect. From the smoggy distilleries to the Athenian sheen of the capital city of Dunwall, we see a clash of the industrial and the monarchical at every turn, and each is vividly realised through a very capable iteration of Unreal Engine 3.īut which version makes the best of it? With engine tech in mind, Dishonored serves as an interesting counterpoint to the recently released Borderlands 2. The visual style is particularly striking, with Half-Life 2 art director Viktor Antonov putting forward a brooding, pastel-toned world and cast of characters to service a tale of betrayal. From the off, we're geared up with unearthly skills and weaponry, allowing us the freedom to carve our own way through each mission - be it by slowing down time, possessing wildlife to gain intel or even teleporting across higher-ground routes.Įxploring the most obscure corners of its cities often reaps rewards, and finding ways to press forward unseen is typically more satisfying than opting for brute force, though that always stands as a risky last resort if all else fails.įrom a design perspective, developer Arkane Studios adds plenty of its own ideas to a formula long established by the likes of System Shock. ![]() ![]() Arriving with a visually distinctive oil-painted aesthetic, Dishonored is one of 2012's biggest surprises. ![]()
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